I’ve always loved gaming machines, like pinball and casino slot machines or the machines you find at fairs. So I modeled with Blender and programmed with Unreal Engine a casino type slot machine (One-Armed Bandit) trying to be as realistic as possible in terms of functions, from the movement of the arm to the exit of the coins.
In my Terragen store, in addition to presets and scenes, you can also find small objects such as plants, herbs, leaves and even rocks to enhance your creations and make them even more realistic.
All these resources are optimized to be used on all computers. The textures are generally in 2K (2048×2048) which is largely sufficient for this type of resources. For each texture, bump maps are provided.
Black Sun is a game inspired by ancient Egypt and movies like Indiana Jones or games like Rick Dangerous or more recently the Uncharted license. The character evolves in several rooms connected by a HUB and in which he will have to pass different tests.
Is This Real will take you into the phobias of its heroine Gwenn: thalassophobia, coulrophobia and arachnophobia. Will she be able to overcome her fears?
In Past Shadow the player embodies a reporter, fascinated by the paranormal, who decides to investigate in an abandoned mansion.
Yukai takes you to a dreamy rural Japanese world. You must battle a Kappa, a prankster water demon that terrorizes the inhabitants. Will you be able to rescue the heroine’s little sister from the monster’s clutches?
Video game programming teaching in schools and to individuals
Besides my interest in creating 3D environments with Terragen, I’m also passionate about Unreal Engine, the famous 3D video game engine.
As such, I offer complete teachings on video game programming in schools in the South-East of France.
I teach my students how to create games with Unreal Engine from the objects they model in Maya, 3ds max or Blender.
They learn to transform simple static objects into dynamic game elements.
As these students do not have a programmer profile, but rather a 3D artist profile, I teach them the graphic programming available in Unreal (Blueprints).
Create mini video games as exercices
Among the many exercises I give them, from time to time there are mini projects to be done consisting in creating complete mini-games (with menus, character management, dynamic elements such as projectiles, sound, saving scores…) in a time frame of one to two weeks.
Here are a few examples of mini games to do, which allow, despite their apparent simplicity, to take Unreal Engine in hand.