by luc bianco | Sep 10, 2020 | Lab
Here an illustration of making Terragen picture step by step.. from a simple heightfield to a complete procedural shaped terrain and texturing
This scene is available in my store ready to play with it and add new iterations !
Starting by create global procedural shapes

Adding details without denaturate the landscape

Adding colors by altitude and/or by slope

Adding some vegetation (here some XFROG plants used) and adjust colors to better match. Find an interesting point of view.


by luc bianco | Jun 2, 2018 | Lab
There are several new Terragen presets are available in the store section:
- Quiet river water pack you can use to add realistic color water shader in your scene, several types are provided like transparent or muddy water.

- Canyon 6 scene which show you how to setup stratas canyon scene which realistic displacements. Complete scene is included which all shaders (no vegetation).

- Fog layer preset with 2 types of fog, one is very detailed and compact, second one is more diffuse fog.

- Deep valley scene is a complete and very versatile valley environment with a lot possibilities of virtual excursions and reuse.
- Sky preset 2 with 4 clouds layers at different altitudes that you can enable/disable depending on cloud sky coverage you would like to obtain

by luc bianco | Mar 9, 2018 | Lab
Here a render using one of my Terragen canyon scene as a HDRI environment in Blender and a free 3D StarWars Tie Interceptor object (released under licence Creative Commons Zero 1.0 – credits to Daniel Andersson)
Original Terragen 360° picture was 3000×1500 pixels and looks like :

by luc bianco | Aug 29, 2015 | Lab
Some test renders I did few weeks ago to try to create realistic rocks structure
